![]() ![]() The rules don't specify where the line is between "an object" and "not an object." Frankly, that's a good thing. Make the table into a shipping container - problem solved Preface I don't mind people bending the rules a bit to do some ridiculous stuff, but I bend back a bit to show them I'll be just as ridiculous in response. The player's are able to recover X % of the treasure before the rest disappears, and the guards come by and fine/imprison them for starting a riot. Small street urchins, poor folk, homeless beggars and Paul's girlfriend are all seen sprinting in to scoop up as much as possible. When they arrive, the mound of treasures topples, and riches are scattered everywhere. Let's say they stack the treasure eight feet tall on a small bench and transport it. Now, if the players were trying to be deliberately game breaking with it, you can always have fun. Especially if you're willing to let them just throw it in a Santa Claus bag and transport that anyways. If the contents of a table would fit in a standard chest, there's no real reason to prevent players from designating the table or shelf as a container for the purpose of transport. I would say that common sense needs to prevail. It also avoids the unnecessary confusion and ceaseless arguing over just how many separate objects make up a single carriage. Personally, I would allow transporting obvious containers like chests, bags of holding, boxes, jars, etc because that seems in keeping with the intent of the game mechanics. Then you could teleport 1000 cubic feet of whatever you want because you targeted the container. It also makes no exceptions for containers and their contents.įor example, if you could transport anything in a container all you would have to do is build a makeshift 10 X 10 X 10 wooden cage and call it a large box. This wording indicates it only applies to a single object since it does not say all objects. If you target an object, it must be able to fit entirely inside a 10-foot cube, and it can’t be held or carried by an unwilling creature. ![]() This spell instantly transports you and up to eight willing creatures of your choice that you can see within range, or a single object that you can see within range, to a destination you select. The teleport spell states (emphasis mine): In my opinion RAI extends to obvious containers. When you cast this spell using a spell slot of 4th level or higher, the damage increases by 1d10 for each slot level above 3rd.By RAW, an object is a single designated thing that isn't alive. The creature must be within 5 feet of you when you cast this spell, and there must be an unoccupied space within 5 feet of your destination space for the creature to appear in otherwise, the creature is left behind.Īt Higher Levels. You can also teleport one willing creature of your size or smaller who is carrying gear up to its carrying capacity. You can bring along objects as long as their weight doesn’t exceed what you can carry. The thunder can be heard from up to 300 feet away. Immediately after you disappear, a thunderous boom sounds, and each creature within 10 feet of the space you left must make a Constitution saving throw, taking 3d10 thunder damage on a failed save, or half as much damage on a successful one. You teleport yourself to an unoccupied space you can see within range. ![]()
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